The ability for content creators to create AI-assisted role-play will change things.
Udemy's recent announcement about AI-assisted development of role-play interactions caught my attention.
Via Hugo Sarrazin:
โ๐๐ฆ๐ง๐ฐ๐ณ๐ฆ ๐ต๐ฉ๐ฆ ๐ฆ๐ฏ๐ฅ ๐ฐ๐ง ๐2, ๐๐ฅ๐ฆ๐ฎ๐บโ๐ด ๐ฉ๐ช๐จ๐ฉ๐ญ๐บ-๐ข๐ฏ๐ต๐ช๐ค๐ช๐ฑ๐ข๐ต๐ฆ๐ฅ ๐๐-๐ข๐ด๐ด๐ช๐ด๐ฆ๐ฅ ๐ณ๐ฐ๐ญ๐ฆ-๐ฑ๐ญ๐ข๐บ ๐ธ๐ช๐ญ๐ญ ๐ฃ๐ฆ ๐ข๐ท๐ข๐ช๐ญ๐ข๐ฃ๐ญ๐ฆ ๐ข๐ค๐ณ๐ฐ๐ด๐ด ๐ต๐ฉ๐ฆ ๐๐ฅ๐ฆ๐ฎ๐บ ๐๐ถ๐ด๐ช๐ฏ๐ฆ๐ด๐ด ๐ฑ๐ญ๐ข๐ต๐ง๐ฐ๐ณ๐ฎ. ๐๐ฉ๐ช๐ด ๐ธ๐ช๐ญ๐ญ ๐ฆ๐ฏ๐ข๐ฃ๐ญ๐ฆ ๐ฐ๐ถ๐ณ ๐ช๐ฏ๐ด๐ต๐ณ๐ถ๐ค๐ต๐ฐ๐ณ๐ด ๐ต๐ฐ ๐ค๐ณ๐ฆ๐ข๐ต๐ฆ ๐ค๐ถ๐ด๐ต๐ฐ๐ฎ ๐ค๐ฐ๐ฏ๐ต๐ฆ๐ฏ๐ต ๐ต๐ฉ๐ข๐ต ๐ช๐ด ๐ต๐ณ๐ถ๐ญ๐บ ๐ฆ๐ฏ๐จ๐ข๐จ๐ช๐ฏ๐จ.โ
I perked up not just because it's a new feature, but because I think it signals a shift across the L&D ecosystem.
If (non-L&D) SMEs and instructors can build interactive practice scenarios on their own, it raises questions (and opportunities) for L&D, platforms, and instructional designers.
Too long for a post, so I put my thoughts into the carousel below.
It breaks down why I think things will shift a bit, and what it could mean for L&D.